Thursday, 25 July 2024

Death walks amongst us

 here is a suggestion for using conditions instead of death saves in Dragonbane

Once a character drops to zero hit points

  • At the start of their turn the player makes a CON roll to see if they can avoid receiving a new condition. 
  • If the character chooses to take an action on there turn this roll is made with a bane
  • A failure means they receive one new condition of of there choice  
  • A dragon means they can shrug off one condition 
  • A demon means they receive 2 conditions
  • Any damage means they receive an additional condition
  • A crit means they receive 2 conditions 
  • Once all 6 conditions are taken the character is dead
  • Another character can take an action to rally the player giving them a boon on the condition check

Friday, 12 January 2024

Sinister Secrets of New Grimsburg: Session One

 


  • The players were summoned to the town council where Lady Droppon called party to travel to the Haunted House along the coast and cleanse it of evil.

  • The party accepted the mission
  • The party made there way to the haunted house where they were attacked by Giant Weasels as they attempted to enter.  

  • A brief combat ensued,  the witch hunter was knocked to floor but the weasels were swiftly dispatched due to a combination of both hench men managing to score dragon rolls on there attacks and the former Highway man rolling max damage with his pistol (exploding dice) 
  • After they brushed themselves down they proceeded into the house and headed to the west wing
  • Searching the library turned up three interesting books but the writing room turned up little of interest
  • Finally the entered the last room which was more or less empty but as they proceeded forward a disembodied voice boomed a warning. "Welcomes fools - welcome to your deaths!"
    To be Continued.....

Monday, 17 April 2023

Present Arms: A black powder profession for Dragonbane



Soldier

Soldiers are the firearms experts of the time, be they foot mounted Musketeers, Mounted Dragoons or fearless Grenadiers.  Firearms rules can be found here.  

Key Attribute: AGL

Skills:  Firearms, Swords, Hammers, Spears, Riding, Languages, Evade, Crafting

Heroic Ability: Fast Load

D6 Nicknames

1. Swift

2. Ace

3. Dragonfire

4. Fury

5. Thunderbolt

6. Boomstick

D6 Gear

1-2  Musket, broadsword/bayonet, buff coat (leather), ammo pouch and powder horn, torch, flint & tinder, D6 food rations, D6 silver

3-4  Carbine/Donderbuss/Dragon  buff coat (leather), ammo pouch and powder horn,  riding horse torch, flint & tinder, D6 food rations, D6 silver

5-6  2d3 Grenades, Pistol,  buff coat (leather), open helmet, flint & tinder, D6 food rations, D6 silver


Monday, 3 April 2023

Rådande



Rådande or löfjerskor are tree spirits in Swedish faerie mythology, similar to the dryads and hamadryads of Greek and Roman mythology.  The creature appears as swirl of branches that erupt for the ground that coalesce into a roughly humanoid shape. 

Ferocity: No. of PCs−1 (min. 1) Size: Normal

Movement: 24 Armor:4 — HP: 24

Tree Stride: The Rådande steps into a nearby tree and emerge from another tree within range, allowing them to quickly move across the battlefield or even escape from danger with out attracting free attacks.

Weak Spot:  On a successful MYTHS & LEGENDS players would know that Rådande are tied to a tree with in the forest where they live.  A successful BUSHCRAFT roll would be required to identify this tree.

MONSTER ATTACKS

D6 ATTACK

Attacks:

1 Natures Wrath: The forest comes to the Rådande's aid and enacts one of the improvised acts as per the cards except that they may all be dodged.  Roll a d6 or choose the most appropriate

    1. Low Branch

    2. Wasp Nest

    3. Gnarled Root

    4. Boulder

    5. Viper

    6. Patch of Dirt

2 Entangle: The Rådande causes the plants and roots in the area to grow and entangle enemies, making them immobile or difficult to move.  This has same effect as a power level 2 ensnaring root and covers  area with 6m diameter from the Rådande which becomes difficult terrain in which any range weapon takes a bane.

3 Charm Person: The Rådande sprouts beautiful roses all over its body, the scent of these petals has the same effect as the spell Dominate at power level 2 to anyone with in 2m of the Rådande .  Anyone who has made efforts to block there olfactory senses get a boon. to there WIL power roll.

4 Root Rampart: The Rådande creates a rampart of roots and vines that sprout from the ground, creating an barrier between the Rådande and its enemies. The barrier created is 10m long and 5 m high and has 8hp and an armour rating of 3.

5 Fungal Spores: The Rådande releases a cloud of spores that infect anyone within 10m with a faye fungus.  This acts like Sleeping Poison of potency 12.

6 Photosynthesis: The Rådande draws energy from the sun and grows a single bloom that quickly bursts with an intense glow.  Any one with in 10m must make a CON test or be temporarily blinded for 1d4 rounds (doubled on a demon).  The Rådande  and any nearby allies regain 1d8 HP from the energy omitted.

Sunday, 19 February 2023

Stand and deliver! Blackpowder weapons for dragon bane.

Weapon        Grip STR Range Damage     Durability Cost     Supply Features    Melee

Pistol            1H      7        20        3d4            6              300     Rare  Load,                 Small Club

Carbine        2H      7        30        4d4            7              500     Rare  Load,                 Staff/Spear

Musket         2H      7        40        4d4            9              500     Rare   Load                 Staff/Spear

Dragon         1H      7        15        3/2/1d6      6             500     Rare   Load, Shot        Small Club

Donderbuss  2H      7        20        4/3/2/1d6     7              300   Rare  Load, Shot        Large Club

Grenado        1H     9         STR    5d4              -            50        Rare   Explosive         - 

All weapons use exploding dice for damage and have the following features,  Piercing, Load, 

Skill:  Firearms  (AGL).  Secondary Skill 

Shot:  15 m cone all targets take damage but each dice counts against armour separately including exploding dice results. Damage reduced by one dice for each 5m

Requires ammo pouch and powder horn.  Possible Bandolier/baldric provides both as one item

Load:  After a weapon is discharged in the following round a successful Weapon skill roll Action is required for reload. A crit means reload counts as a free action, a fumble means loss of ammo or powder horn and requires an extra turn of corrective action to rectify the issue before another reload action can be taken.  All load weapons need an ammo pouch & powder horn, and have no dmg bonus.

Heroic ability Fast Load: gives boon on reload. (2WP)

Fumble when firing, roll damage if damage exceeds durability weapon is broken and excess passes to weapon user.

Types

    Matchlock

        A matchlock is a historical type of firearm wherein the gunpowder is ignited by a burning piece of rope that is touched to the gunpowder by a mechanism that the musketeer activates by pulling a lever or trigger with his finger.

  • Price multiplier  *1
  • The match emits light and smoke which could have an impact on a persons ability to be stealthy.  The mechanics of which are left to the GM.

    Wheelock

    A wheellock, wheel-lock or wheel lock is a friction-wheel mechanism which creates a spark that causes a firearm to fire. It was the next major development in firearms technology after the matchlock and the first self-igniting firearm. Its name is from its rotating steel wheel to provide ignition. 

  • Price multiplier * 1.5    
  • Wheelock weapons require that the weapon is wound before firing this is an additional action.  They may be kept out of combat wound but there is a potential for the weapon to fire should the owner be involved in vigorous action.  The consequences of this are left to the GM but consider a weapon discharge when the player rolls a demon during physical activity.

    Flintlock

    The flintlock mechanism is a type of lock used on muskets, rifles, and pistols from the early 17th to the mid-19th century. It is commonly referred to as a "flintlock" (without the word mechanism), though that term is also commonly used for the weapons themselves as a whole, and not just the lock mechanism.

  • Price multiplier * 2
  • Maybe cocked as part of the Load action reducing the chance of accidental discharge.

Pistol


Pistols were used as self-defense weapons and as a military arm. Their effective range was short, and they were frequently used as an adjunct to a sword or cutlass. Pistols were usually smoothbore although some rifled pistols were produced.

Dragon
    

A dragon is a shortened version of blunderbuss, a firearm with a short, large caliber barrel which is flared at the muzzle and frequently throughout the entire bore.[1][2] Dragons were typically issued to Dragoon cavalry, who needed a lightweight, easily handled firearm while mounted

Donderbuss



The Donderbuss/blunderbuss is a firearm with a short, large caliber barrel which is flared at the muzzle and frequently throughout the entire bore, and used with shot and other projectiles of relevant quantity or caliber. The blunderbuss is commonly considered to be an early predecessor of the modern shotgun, with similar military and defensive use. It was effective only at short range, lacking accuracy at long distances

Carbine


The carbine was originally developed for cavalry. The start of early modern warfare about the 16th century had infantry armed with firearms, prompting cavalry to do the same, even though reloading muzzle loading firearms while moving mounted was highly impractical

Musket


    
A musket is a muzzle-loaded long gun that appeared as a smoothbore weapon in the early 16th century, at first as a heavier variant of the arquebus, capable of penetrating heavy armour.

Sunday, 8 January 2023

Dragon Braaaaaiiiiiinnnnnsss

 As part of my #Dungeon23 efforts I needed some stats for Zombies for Dragonbane.  Taking inspiration from this post  I decide to knock together both individual non monster "Variant Zombies" and a "Zombie Horde" monster loosely modelled on the harpy

Here is what I came up with

Death walks amongst us

 here is a suggestion for using conditions instead of death saves in Dragonbane Once a character drops to zero hit points At the start of th...