Weapon Grip STR Range Damage Durability Cost Supply Features Melee
Pistol 1H 7 20 3d4 6 300 Rare Load, Small Club
Carbine 2H 7 30 4d4 7 500 Rare Load, Staff/Spear
Musket 2H 7 40 4d4 9 500 Rare Load Staff/Spear
Dragon 1H 7 15 3/2/1d6 6 500 Rare Load, Shot Small Club
Donderbuss 2H 7 20 4/3/2/1d6 7 300 Rare Load, Shot Large Club
Grenado 1H 9 STR 5d4 - 50 Rare Explosive -
All weapons use exploding dice for damage and have the following features, Piercing, Load,
Skill: Firearms (AGL). Secondary Skill
Shot: 15 m cone all targets take damage but each dice counts against armour separately including exploding dice results. Damage reduced by one dice for each 5m
Requires ammo pouch and powder horn. Possible Bandolier/baldric provides both as one item
Load: After a weapon is discharged in the following round a successful Weapon skill roll Action is required for reload. A crit means reload counts as a free action, a fumble means loss of ammo or powder horn and requires an extra turn of corrective action to rectify the issue before another reload action can be taken. All load weapons need an ammo pouch & powder horn, and have no dmg bonus.
Heroic ability Fast Load: gives boon on reload. (2WP)
Fumble when firing, roll damage if damage exceeds durability weapon is broken and excess passes to weapon user.
Types:
Matchlock
A matchlock is a historical type of firearm wherein the gunpowder is ignited by a burning piece of rope that is touched to the gunpowder by a mechanism that the musketeer activates by pulling a lever or trigger with his finger.
- Price multiplier *1
- The match emits light and smoke which could have an impact on a persons ability to be stealthy. The mechanics of which are left to the GM.
Wheelock
A wheellock, wheel-lock or wheel lock is a friction-wheel mechanism which creates a spark that causes a firearm to fire. It was the next major development in firearms technology after the matchlock and the first self-igniting firearm. Its name is from its rotating steel wheel to provide ignition.
- Price multiplier * 1.5
- Wheelock weapons require that the weapon is wound before firing this is an additional action. They may be kept out of combat wound but there is a potential for the weapon to fire should the owner be involved in vigorous action. The consequences of this are left to the GM but consider a weapon discharge when the player rolls a demon during physical activity.
Flintlock
The flintlock mechanism is a type of lock used on muskets, rifles, and pistols from the early 17th to the mid-19th century. It is commonly referred to as a "flintlock" (without the word mechanism), though that term is also commonly used for the weapons themselves as a whole, and not just the lock mechanism.
- Price multiplier * 2
- Maybe cocked as part of the Load action reducing the chance of accidental discharge.
Pistols were used as self-defense weapons and as a military arm. Their effective range was short, and they were frequently used as an adjunct to a sword or cutlass. Pistols were usually smoothbore although some rifled pistols were produced.
DragonA dragon is a shortened version of blunderbuss, a firearm with a short, large caliber barrel which is flared at the muzzle and frequently throughout the entire bore.[1][2] Dragons were typically issued to Dragoon cavalry, who needed a lightweight, easily handled firearm while mounted
The carbine was originally developed for cavalry. The start of early modern warfare about the 16th century had infantry armed with firearms, prompting cavalry to do the same, even though reloading muzzle loading firearms while moving mounted was highly impractical
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