Sunday 8 January 2023

Dragon Braaaaaiiiiiinnnnnsss

 As part of my #Dungeon23 efforts I needed some stats for Zombies for Dragonbane.  Taking inspiration from this post  I decide to knock together both individual non monster "Variant Zombies" and a "Zombie Horde" monster loosely modelled on the harpy

Here is what I came up with

Bog Standard Zombie

Movement: 4 HP: 8 (or as per when living) Size: Normal
Typical Weapons:   Claw(8) 1d6 Slashing,  Bite(10) 1d8 Piercing
Skills:  Awareness 4

Features: 

Non-monster: fights as a NPC
Undead fortitude:  If a blow reduces a zombie to zero hit points or it is already on zero hit points then a roll against the amount of damage taken is made on a d20.  Below the number means the zombie is "dead" otherwise it fights on.

Immunities: Poison, Fear

Variants

if you wish to spice these zombies up a bit then here are some suggested variations

d6  Variation
1    Fast: Skills: Movement 14,  Awareness 12, Evade 14 Dmg Bonus: + 1d4 AGL
2    Virulent:  Bite(12) 1d8 + virulence 10 necroplague(see below)  
3    Ichor:  Zombie is flammable.  If set a light attacks do an addition 1d6 damage.  The zombie takes 1d6 damage per round.
4    Bloater:   HP 16:  Size: Large:  Dmg Bonus +1d6 STR Claw(12) 1d8 Bludgeoning.  On death explodes for 2d6 Piercing damage to anyone with in 4m
5    Hungry: Any damage the the zombie inflicts with its bite heals that same zombie by the same amount
6    Double Trouble: roll twice

Zombie Horde

Ferocity: 1 / 2 zombies (round up)  Size:  Swarm Movement: 4 Armour: - HP: 6/Zombie

Monster Attacks

d6    Attack  

1-2    Overwhelm:  the Zombie horde overwhelm anyone with in 2m.  Each victim takes 1d6 bludgeoning damage and is knocked down.

3-4    Bite:  One of the zombies attempts to feast on a single victim.  The victim suffers 1d10 Piercing damage and is exposed to a virulence 10 Necroplague

5-6    Tackle:  The zombie's attack a single victim knocking him down.  He receives 2d6 bludgeoning damage and is grappled.  Breaking free requires a successful Strength roll (counts as an action, other can help) or an attack that inflicts 6 points of damage on the Zombie Horde.

Necroplague

As per the standard rules except you only take HP damage on the first failed roll and there after each failed roll applies a condition in the following order scared, exhausted, dazed, angry, disheartened and then finally the victim perishes and becomes a zombie.  (They retain there HP and gain a variation per Heroic ability they have)

Optional:  To make healing harder a success against the disease only removes one condition.  To heal the disease all conditions must be removed.

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